Efficient Occlusion Culling using Solid Occluders
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geometry hidden
behind other, visible objects prior to passing them to the rendering pipeline. In this paper, an extension to the
popular shadow frustum culling algorithm is presented, which takes into account the fact that many planar
occluders can be grouped into compound convex solids, which in turn can provide fewer and larger culling frusta
and therefore more efficient elimination of hidden geometry. The proposed method combines planar and solid
occluders using a unified selection approach and is ideal for dynamic environments, as it doesn’t depend on precalculated
visibility data. The solid occluders culling algorithm has been applied to commercially deployed
virtual reality systems and test cases and results are provided from actual virtual reality shows.
Description
Subject(s)
virtuální realita, viditelnost, počítačové hry, dynamické prostředí
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 87-94.