Tweakable Shadows for Cartoon Animation
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The role of shadow is important in cartoon animation. Shadows in hand-drawn animation reflect the expression
of the animators' style, rather than mere physical phenomena. However shadows in 3DCG cannot express such
an animators' touch. In this paper we propose a novel method for editing the shadow with both advantages of
hand drawn animation and 3DCG technology. In particular, we discuss two phases that enable animators to
transform and deform the shadow tweakably. The first phase is that a shadow projection matrix is applied to
deform the shape of the shadow. The second one is that we manipulate vectors to transform the shadow such as
scaling and translation. These vectors are used in shadow volume method. The shadows are edited directably by
integration of these two phases. Our approach enables animators to edit the shadow by simple mouse operations.
As a result, the animators can not only produce shadows automatically but also reflect their style easily. Once
the shape and location of shadow are decided by animators' style in our method, 3DCG techniques can produce
consistent shadow in object motion interactively.
Description
Subject(s)
kreslené filmy, stíny, nefotorealistické vykreslování, animace buněk, interaktivní techniky
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 233-240.