A realistic rendering algorithm for an intuitive interpretation of 3D scalar fields
| dc.contributor.author | Blasi, Philippe | |
| dc.contributor.author | Wuethrich, Charles | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2015-09-24T08:16:34Z | |
| dc.date.available | 2015-09-24T08:16:34Z | |
| dc.date.issued | 1997 | |
| dc.description.abstract-translated | We present in this paper a method for rendering three dimentionnal scalar fields. We make an accurate bijection between scalar fields and a participating media haze in order to get an intuitive interpretation of the field. We propose a physic based illumination model, with no restrictive assumptions about the characteristics of the medium arbitrary phase functions and about the physical phenomena included in the rendering process (multiple scattering). The algorithm allows to vary continually from surfacic to volumic visualization and to visualize only a part of the field. Examples on a 3D image of a sampled magnetic field illustrate the different possibilities of the method. | en |
| dc.format | 10 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 1997, vol. 5, no. 1-3. | en |
| dc.identifier.issn | 1213-6972 (print) | |
| dc.identifier.issn | 1213-6980 (CD-ROM) | |
| dc.identifier.issn | 1213-6964 (online) | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg1997/wscg97.htm | |
| dc.identifier.uri | http://hdl.handle.net/11025/15924 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | 3D obraz | cs |
| dc.subject | zúčastněná média | cs |
| dc.subject | Monte Carlo | cs |
| dc.subject | rozmanitý rozptyl světla | cs |
| dc.subject | sledování paprsku | cs |
| dc.subject.translated | 3D image | en |
| dc.subject.translated | participating media | en |
| dc.subject.translated | Monte Carlo | en |
| dc.subject.translated | multiple light scattering | en |
| dc.subject.translated | ray tracing | en |
| dc.title | A realistic rendering algorithm for an intuitive interpretation of 3D scalar fields | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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