A realistic rendering algorithm for an intuitive interpretation of 3D scalar fields

dc.contributor.authorBlasi, Philippe
dc.contributor.authorWuethrich, Charles
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-24T08:16:34Z
dc.date.available2015-09-24T08:16:34Z
dc.date.issued1997
dc.description.abstract-translatedWe present in this paper a method for rendering three dimentionnal scalar fields. We make an accurate bijection between scalar fields and a participating media haze in order to get an intuitive interpretation of the field. We propose a physic based illumination model, with no restrictive assumptions about the characteristics of the medium arbitrary phase functions and about the physical phenomena included in the rendering process (multiple scattering). The algorithm allows to vary continually from surfacic to volumic visualization and to visualize only a part of the field. Examples on a 3D image of a sampled magnetic field illustrate the different possibilities of the method.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 1997, vol. 5, no. 1-3.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1997/wscg97.htm
dc.identifier.urihttp://hdl.handle.net/11025/15924
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subject3D obrazcs
dc.subjectzúčastněná médiacs
dc.subjectMonte Carlocs
dc.subjectrozmanitý rozptyl světlacs
dc.subjectsledování paprskucs
dc.subject.translated3D imageen
dc.subject.translatedparticipating mediaen
dc.subject.translatedMonte Carloen
dc.subject.translatedmultiple light scatteringen
dc.subject.translatedray tracingen
dc.titleA realistic rendering algorithm for an intuitive interpretation of 3D scalar fieldsen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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