Automatic Terrain Generation with a Sketching Interface
Date issued
2009
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Virtual environments should offer the user a deep interactive experience with both large worlds to explore and a higher degree
of perceived realism. The main goal of our work is to provide the final user with an easy-to-use accurate terrain generation
application, which allows non-professional users to design their own desired terrain. In this paper we consider the creation
of islands to be used in computer games. We introduce a simple terrain algorithm and we also consider its integration into
a sketching application. The application will offer both a 2D and a 3D representation of the terrain, in order to simplify the
interface and provide the user with more interactive feedback about the island that has been designed. Our framework offers
real-time algorithms for both creating and modifying terrain features, thus improving the final results with more realism and
greater customization by the user.
Description
Subject(s)
virtuální prostředí, generování terénu, skicovací rozhraní, ostrovy, herní prostředí
Citation
WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 39-46.