Implementing interactive 3D segmentation on CUDA using graph-cuts and watershed transformation

Date issued

2012

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In this paper we present a novel scheme for a very fast implementation of volumetric segmentation using graph cuts. The main benefit of this work is our approach to non-grid region adjacency processing on CUDA which to our knowledge has not been done yet in any efficient way. The watershed transform radically reduces the number of vertices for graph processing. Everything starting from watershed transformation and ending with graph cut was parallelized and is performed directly on the GPU.

Description

Subject(s)

3D segmentace, počítačové zpracování grafů

Citation

WSCG '2012: Poster Papers Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS: Plzen, Czech Republic, June 26-28, 2012, p. 35-38.