Implementing interactive 3D segmentation on CUDA using graph-cuts and watershed transformation
Date issued
2012
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present a novel scheme for a very fast implementation of volumetric segmentation using graph cuts. The
main benefit of this work is our approach to non-grid region adjacency processing on CUDA which to our knowledge has not
been done yet in any efficient way. The watershed transform radically reduces the number of vertices for graph processing.
Everything starting from watershed transformation and ending with graph cut was parallelized and is performed directly on the
GPU.
Description
Subject(s)
3D segmentace, počítačové zpracování grafů
Citation
WSCG '2012: Poster Papers Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS: Plzen, Czech Republic, June 26-28, 2012, p. 35-38.