Triangulation of uniform particle systems: its application to the implicit surface texturing
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to sample implicit
surfaces of arbitrary genus, while providing an extremely regular distribution of samples over the surface. In this
paper, we present an ef cient technique that uses particle systems to rapidly generate a triangular mesh over an
implicit surface, where each triangle is almost equilateral. The major advantage of such a triangulation is that
it minimizes the deformations between the mesh and the underlying implicit surface. We exploit this property
by using few triangular texture samples mapped in a non-periodic fashion as presented by Neyret and Cani [16].
The result is a pattern-based texturing method that maps homogeneous non-periodic textures to arbitrary implicit
surfaces, with almost no deformation.
Description
Subject(s)
geometrické modelování, implicitní plochy, částicové systémy, texturace
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 271-278.