Examining the Generality of a Behavioural Animation Framework
Files
Date issued
2001
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural Animation system, and a proposed generic structure for the Behavioural Component. Three implementations, all of which follow this structure but which differ in implementation detail, are then presented. Each implementation is tested
with several animations and the results tabulated. It is then shown that the previously proposed structure is sufficiently generic if goals are deleted after one cycle. It is also demonstrated that, if goals are to
remain in the goal queue for more than one cycle, a rule-based system for deciding when to delete a goal is required in order to achieve the required level of genericity.
Description
Subject(s)
behaviorální animace
Citation
WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 245-251.