Rendering diffuse objects using particle systems inside voxelized surface geometry
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents an unique method for rendering complex shapes as fuzzy or diffuse objects inside virtual environments. It
uses surface geometry that is converted into a voxel-like grid to specify the appearance of the shape. A particle system displays
the outline of the object at runtime. Particles are allowed to move freely inside the voxel-grid but obtain certain attributes
from the voxels they currently reside in. Those attributes assign color, size, textures, transparency to the particles, as well as
forces that influence the movement of the particles. Force effects include linear and spiral movements, gravitational points, and
helix-shaped motion of particles. Through this, complex movement of the particles inside the voxel-space can be created at
interactive rates, while still maintaining the approximate form of the original surface geometry.
Description
Subject(s)
částicové systémy, voxely, real-time vykreslování
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 89-96.