Title: Quadrilateral mesh generation from point clouds by a Monte Carlo method
Authors: Róth, Ágoston
Juhász, Imre
Citation: WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 97-104.
Issue Date: 2009
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip
http://hdl.handle.net/11025/10894
ISBN: 978-80-86943-93-0
Keywords: kvadrilaterální mřížka;bodové mraky;Monte Carlo
Keywords in different language: quadrilateral mesh;point clouds;Monte Carlo
Abstract: We present a Monte Carlo method that generates a quadrilateral mesh from a point cloud. The proposed algorithm evolves an initial quadrilateral mesh towards the point cloud which mesh is constructed by means of the skeleton of the input points. The proposed technique proves to be useful in case of relatively complex point clouds that describe smooth and non-self-intersecting surfaces with junctions/branches and loops. The resulted quadrilateral mesh may be used to reconstruct the surfaces by means of tensor product patches such as B-spline or NURBS.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2009: Full Papers Proceedings

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